The opening tutorial section has been bolstered and improved and now provides a genuinely useful introduction to the game’s core systems whilst also keeping you invested through some neat storytelling. The boring old gameplay loops of old are now a very distant memory indeed. From weather, atmospheric hazards and volatile plant/animal life, to jaw-dropping vistas and twisted alien environments, you just never know what you’re in for when you open your ship’s cockpit, and planets are now stuffed full of gear and long-lost artefacts to discover and sell as you upgrade every aspect of yourself and your trusty spaceship. It now feels as though you’re travelling in a universe that’s actually full of endless possibilities with regards to what you’ll confront when you set your ship down on a planet. That dodgy procedural generation has been transformed, tweaked and enhanced to ensure that the level of variety in planets, weather, local lifeforms and fauna makes for a genuinely compelling exploration experience. Over the course of six years, numerous big updates have improved every aspect of what’s on offer here. What we’ve got now is a wondrous space exploration experience that lives up to the crazy pre-release hype. It ultimately delivered on every promise that had been made pre-release and it continued, and still continues, to deliver much more on top of that. The No Man’s Sky of today is a testament to an indie studio that point-blank refused to give up, that took the blows, admitted its mistakes, put its head down, cut comms, and concentrated on delivering - and it really did deliver. It got nasty.įast forward to 2022 though, and there’s possibly never been a bigger or better comeback story in the history of gaming. It didn’t run well on consoles at the time, its procedurally generated aliens and environments were a bit duff and, as a result, the fury of what seemed like the entire internet was laser-focused on Sean Murray and the small team at Hello Games. It had some serious technical issues, too. It had the procedurally generated planets, the ‘infinite’ universe in which to play, but there just wasn’t a whole lot to actually do in the months following its initial launch. Yes, No Man’s Sky was not the all-encompassing wonder we’d been led to believe it would be. However, the PS4 and PC game we got our sweaty hands on was a far cry from what had been advertised and promised during a build-up to launch that could have made Peter Molyneux blush. First revealed at the VGX Awards all the way back in 2013, the procedurally generated infinite space simulator finally released - riding an enormous wave of hype - in August of 2016. It’s been a long old road for Hello Games’ No Man’s Sky. In the meantime, you can find our pre-Waypoint impressions of the Switch release below. We’ll update this review with our verdict on that and an overall score as soon as possible. Note: The arrival of the substantial Waypoint 4.0 update isn’t yet available on Switch. Captured on Nintendo Switch (Handheld/Undocked)
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